![]() ![]() Keep the good old sounds (and MAYBE rework them a bit). ![]() Not re-implementing the new weapons (f**n' kek-9) But keep the Classic feel (and the rest that made 1.6 popular). Embrace the greatest CS:GO's changes (opaque smokes, right click throwing, C4 sounds, map improvements, skins), Rework CS:GO's maps, while making them feel like the old ones and keep the themes of 1.6. Try to fix the balance of the weapons like Valve is trying to do. take CS_Italy for example which is included in the mod and is in fact CS:GO's Italy with the feeling and layout from 1.6) but remaking the maps around the ambiance and art styles of 1.6 instead of a straight port (basically 90s themed, influenced by films and Half-Life. Stick to the old gamemodes and not improving them at all.īuild the mod around what CS:GO improved, while keeping the nostalgia and fixing the balance WITHOUT the new weapons, playermodels, sounds, skins. But only keeping CS:GO's stuff if I can't get around it. But I would be limited about things I can't modify like, nade physics, players heights and all those things hardcoded in CS:GO. ![]() Dust2 and Inferno are examples about how it'd go), keeping CS1.6's balance, extending reload times, keeping the glitches from 1.6. though it's the path I've been taking until now. Build the mod without improving what 1.6 did in the past, including porting the EXACT same maps but in HD (a bit like what CSPromod did in the past. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |